
Devlog #2: Placing and Selecting Units in Violence of Action
In this devlog, I walk through adding unit interaction logic to Violence of Action, making it possible to click on a unit and pull up its info in a lower-third panel.

Devlog #1: Laying the Groundwork for Violence of Action
A first look at building my turn-based tactics game 'Violence of Action' in Godot—while balancing Army work, grad school, and family life.

Still Figuring It Out: A Life in Jobs (and Why That’s Okay)
At 42 and retiring from the Army, I reflect on decades of diverse jobs and why it’s okay to not know what you want to be when you grow up.

Overreliance on AI: Why Tools Can’t Replace Thinking
Discover why overreliance on AI tools like ChatGPT and Copilot can undermine critical thinking and self-regulated learning.

Why I Switched to Neovim (and Why You Might Not Want To)
From Army pilot to DevOps engineer, this blog explores how switching to Neovim became a turning point in one developer's journey.

Building Hope One Nugget at a Time
Hope Nuggets is a blog and video series that shares reflections on Scripture and faith through a Lutheran lens.

From Lake Superior to Azeroth: The Origin of Gitchegumi
Discover the story behind the name 'Gitchegumi' and how it connects my love for Lake Superior, gaming, and my journey as a developer.